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In Progress...
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VR6R
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« on: December 30, 2007, 08:35:49 PM »

This post will serve as a general list of things I am currently working on.  I will try and keep it as up to date as possible with the main features and changes that are in the works, but it is not necessarily a complete list.  Most minor things or little bugs will probably not be listed.

List order does not necessarily reflect the order in which they will be completed.

To-Do / In-Progress...
***********************************

+community map vault: add ability for users to upload map packs directly to the map vault
+online playbook: add ability to post images & strats to online repository, and view them (including strat playback) directly in a web browser
+move tool: possibly add 'move' tool allowing you to drag arcs, circles, icons & lines to new locations

+strats: enable loading strats while online
+replays: enable online replay function.

+dedicated server: <on-going>...


***********************************

Completed from list:

+replays: expand replay control.  increased speed control, step forward & back etc.
+square tool: we've got line, pen, circle and arc... should probably have square also
+map packs: explore version option for packs to allow changes and updates for existing packs
+map packs: build pack creation tool
+drawing: 'defend zones', ellipses w/ transparency
+drawing: 'area of fire', pie-wedge shapes w/ transparency
+saving: add 'save strat' function.  saves strat blueprint rather than exported image, so can be loaded, edited & replayed like a live strat
+replays: add optional stop points for automated pause during playback

« Last Edit: June 10, 2009, 12:06:25 AM by VR6R » Logged

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VR6R
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« Reply #1 on: December 30, 2007, 08:39:01 PM »

good list to start with... currently splitting my time between the new drawing functions, map pack creation tool, and assembling a few new packs.

Thanks for your continued suggestions everyone... as you can see, a few of them are in the current list  Wink

Hope to check a few off soon  Grin
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« Reply #2 on: December 31, 2007, 04:21:11 AM »

Great  Wink
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« Reply #3 on: January 02, 2008, 03:39:33 AM »

Small note... while finishing up the COH map pack today I made fairly good progress on the map pack creation tool.  The COH pack has almost 100 icons in it and I was not looking forward to manually adding each of those into an xml file, and then again into a database.  I guess that was the kick in the pants I needed to get the Map Pack Builder tool started, so I did and boy am I glad.  Saved me a bunch of time this evening in finishing up the pack.

Hope to have a polished version to release soon for any of you wanting to make your own pack.  I am planning to re-work the map pack system a bit though, so it still might take a little time before it's ready.

Anyway, just thought I'd share  Tongue Grin
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« Reply #4 on: January 03, 2008, 11:56:07 AM »

sweeeeeet
awesome work man, gj!! can't wait to see more additions!
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MOnsDaR
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« Reply #5 on: January 11, 2008, 08:06:58 AM »

When did you expect to release the new version? will there be the opportunity to replay tactics online etc ?

I just hate to be forced to use ATC, if i take a look at the planned features for gtactix Wink
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« Reply #6 on: January 11, 2008, 05:09:44 PM »

I am planning on releasing it today - within the next hour or so hopefully.  I wanted to upload it this morning, but I ran into some bugs while trying to enable loading strats and playing replays online. 
So I will probably just postpone those until the next update, and finish up the drawing tools and release those today.

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« Reply #7 on: January 12, 2008, 12:40:09 AM »

Update released and progress list updated.

My main focus for the next update I think will be the map pack tool, and pack update option.  With more people starting to find and use the program there is a growing need for more packs and I don't think I can keep up Tongue  So that is first on the list.

I would also like to hopefully fix and finally enable replays and loading strats while in an online session.  I almost got the strats working today, but there is a persistent and pesky bug that I couldn't squash in time so I had to push it back.

Something else that I believe was mentioned before by someone, and that I have been thinking about quite a bit is adding a move tool.  This would work for the more solitary items - like icons, circles, lines, & arcs.  It would likely not work well with pen drawings so I will have to leave those out, but I have some ideas for the move tool that I think would be very cool.
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« Reply #8 on: January 12, 2008, 05:30:07 AM »

lol, just wanted to tell you about a move tool xD

Perhaps later it could be upgraded to this function:
- Firstly you add a number of players into the map (stamp icon with name besides for every player, 5 in CoD4 e.g.)
- Then you add waypoints for every player.
- There are 2 specific waypoints: normal and stop
- If player reaches a stop- waypoint, the icon stops walking for a specific time (could be an attribute of stop- wp)... in this time a nade- throw could be initiated (a new "gren-icon" with just one waypoint)

There could be an option for waypoints (especially stop- wp), that a comment- box opens...

The user could create entire tactics this way. Players could watch them and the creator hasn't to explain every single step.

I think tactics would be more easy to understand... If i tell one of my mates "you are that icon" and he looks where it moves and what it does he exactly knows, what he has to do.

Hope this text helps you understanding what i mean.
I did not write it in the "some features i really miss"- topic because it is something like a extended "move- tool" in my eyes and this was discussed here. if thats wrong please move it Smiley
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« Reply #9 on: January 12, 2008, 09:49:55 AM »

I hadn't thought of that monsdar... that would really open things up quite a bit.  Would probably need something like a "Path" pen tool and some other tweaks, but I could see that working  Smiley
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MOnsDaR
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« Reply #10 on: January 15, 2008, 10:00:34 AM »

an alternative to the path- tool:

if you doubleclick a player- symbol, you have the pathtool. if you click on another point, there will be an waypoint. if you click again anywhere, there will be a new waypoint with a line to the old...

player could be an object with
attributes:
    "nextwaypoint (type: waypoint)",
    "prevwaypoint (type: waypoint)" and
    "name (string)"
operations:
    "moveNext"
    "movePrev"

waypoint could be an object with
attributes: 
    "nextWaypoint (type Waypoint)"
    "prevWaypoint (type Waypoint)"
    "stopTime (type int)" //if player should stop before moving to next
    "nadeWayPoint (type nadeWaypoint)"
operations:
    fireGrenade (in: nadeType)

nadeWaypoint inherits from waypoint
nadeType is a symbol (which shows a specific nade if correctly used Wink )


this could be optimized for sure and i do not know, how this could be implemented in the existing program and where the limits of .net are (it has limits? =D )
just an idea how i would try to implement it Smiley


omg, that isnt the thing, i wanted to explain before i wrote this post xD
but its useful anways xD


EDIT: The obejcts could have an attribute x and y + a function called "paint()". This will add the ability of moving them (could be an image with an onClick- event or something like that)
« Last Edit: January 15, 2008, 02:54:46 PM by MOnsDaR » Logged
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« Reply #11 on: January 15, 2008, 02:19:28 PM »

There are no limits in programming, the programmers imagination is the limit  Tongue

I think .Net can handle all you ever need and more Wink
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« Reply #12 on: January 16, 2008, 05:05:36 AM »

I'll wait then for the map pack creator, seems alot easier that way. Cheesy
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« Reply #13 on: January 25, 2008, 02:59:07 PM »

I would like to make a suggestion.

The ability to save the ip addresses as a user so when we having a planing session & Dave is hosting then all Tom, Dick & Harry need to do is click join Dave's connection
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« Reply #14 on: January 26, 2008, 08:51:02 AM »

for this, Dave definitively needs a fixed IP... Or a User- System has to be added, with which Dave logs in and his IP is stored on a Server. (Got a good project in C#, which uses this system, dont bother to contact me if you want to add such a functionality Wink )
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